Overview
About Us
We are one of India’s most exciting & fast-growing mobile gaming companies. Founded in 2014, and creating a global mobile gaming landscape in partnership with Modern Times Group (MTG), our Vision is to create simple, impactful casual game experiences at a massive scale. Since our inception, we have built a worldwide network of chart-topping games, and powerful tech & analytics infrastructure to turbocharge their growth. Our product portfolio consists of evergreen hits like Daily Themed Crossword, WordTrip, WordJam, WordWars, WordTrek, TileMatch and Jigsaw
Visit us at www.playsimple.in to know more
Position Summary
We're looking for software engineers with strong computer science fundamentals and hands-on experience in Unity and C#. In this role, you'll design, implement, and own core gameplay and runtime systems, making thoughtful trade-offs across performance, correctness, and maintainability.
You'll work in a fast-moving environment where engineers are expected to reason deeply about problems, pick the right abstractions, and ship high-quality code that runs at scale. If you enjoy solving complex engineering problems and building delightful experiences using Unity as a tool, you'll thrive here
What’s required of you
- 2+years' experience in software engineering, with hands-on game development in Unity and C#.
- Apply strong computer science fundamentals (data structures, OOP, systems thinking) to solve gameplay and runtime problems.
- Design, implement, and own modular, reusable, and reliable systems
- Collaborate with designers, product managers, QA, and artists to co-design systems, not just translate specifications
- Continuously improve code quality through refactoring, reviews, and technical best practices
- Communicate clearly, think creatively, and collaborate effectively in cross-functional teams
What we are looking for
- Strong software engineering fundamentals with hands-on experience building systems in Unity
- Deep understanding of Unity's execution model, including scripting, scene and object lifecycles, rendering, and input/UI systems
- Ability to design and evolve gameplay and runtime systems, not just implement features
- Experience working with physics, animation, and visual effects, with a focus on correctness, performance, and maintainability
- Solid grasp of object-oriented design, SOLID principles, and common architectural patterns, and the judgment to apply them pragmatically
- Ability to write clean, readable, well-tested, and maintainable code, and to continuously improve existing systems through refactoring
- Experience with shipping and running live mobile titles
- Experience optimizing memory usage, CPU cost, and frame-time budgets, is a plus